Minutes of Meeting 09
- artriagames
- Aug 2, 2016
- 2 min read
Attendees List
Fong Cai Rong Project Manager Goh Siew Hong, Constance Annabel Lead Documenter, Lead Artist Siti Rokiah Binte Rahmat Lead Implementer, Lead Website Administrator
Agenda(s) List
1. Review game implementation 2. Review game bugs
3. Review game SFX and BGM research
Review Game Implementation
The team discussed the current implementation of the game. The discussion covered aspects such as GUI elements, in-game screens, 3D models and animations. Below is a summary:
• Certain animations not implemented: run, attack • New GUI elements were raised and should be implemented in next phase: buttons • GUI class was not working properly, so they were not updating during the course of the game. Cai Rong and Constance worked together to determine what was causing the problem and what could be done to fix it • Certain animations were not playing when triggered; it had to do with player states and when it was updated. Siti and Cai Rong discussed the course of action to fix the problems
Review Game Bugs
The game had several issues:
• The character transforming (moving) was not working correctly; the player character was moving elsewhere instead of to the AI • Damage to the player was not updating correctly • Choosing a stage in the stage selection screen brings the player to the wrong stage • The status effects created by creature abilities do not work • The damage numbers loop indefinitely, filling up the screen and the game freezes
Review Game SFX and BGM Research
The team sourced out some SFX and BGM that could be used for the game. The team reviewed them and discussed if they are appropriate for the game.
The team also discussed new areas of the game that could use SFX.
To-Do List
• Fix and update the various animations of the models • Continue implementing in-game Pause menu • Fix Options menu • Continue implementing the particle effects • Implement SFX and BGM
Comments