Minutes of Meeting 10
- artriagames
- Aug 8, 2016
- 2 min read
Attendees List
Fong Cai Rong Project Manager Goh Siew Hong, Constance Annabel Lead Documenter, Lead Artist Siti Rokiah Binte Rahmat Lead Implementer, Lead Website Administrator
Agenda(s) List
1. Review game implementation 2. Review game bugs
3. Review game SFX and BGM
Review Game Implementation
The team discussed the current implementation of the game. This week is also Testing week, so the team spent a significant amount of time testing the game vigorously. Below is a summary:
• Particle effects were implemented; however, upon closer inspection, some of the effects do not suit the situation so changes were needed • The stage selection screen was fully implemented; however, the design and layout of the stages were to be adjusted • Implementation of the classes were mostly done; however, the code is pretty messy so some time will be needed to clean up the code and optimise the game • The team decided not to allow players to change the screen resolution as the AR technology requires 640 x 480 resolution • The delay between turns was thought to be appropriate initially, but upon testing, the team felt that the delay was too long and can be decreased • The cut-scenes and in-game dialogue were fully implemented
Review Game Bugs
The game had several issues:
• Quit game functionality does not work • The game does not resume after the intro cut-scene is played; this is due to the fact that the implementer did not have the new set of cards to test the feature after implementation
Review Game SFX and BGM
The team continued reviewing SFX and BGM that could be used for the game. Most of the SFX and BGM are implemented, with a few tweaks and additions to be made.
To-Do List
• Fix and update the various animations of the models • Fix Options menu • Fix and update the particle effects • Update SFX and BGM • Update and finalize game documents • Create a trailer for the game • Update and proofread the website
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